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A Journey Through My Creations and Ideas

Discover the games I have built and the stories I've brought to life.

PROJECTS

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FPS zombie shooter game for PC 

Death Life Beyond Purgatory

Death Life is an FPS game set in a post-apocalyptic world infested with zombies. Alongside the game, I have previously participated in the WN Conference with my independently developed project.
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ARPG game for PC 

Islands Of The Creatures

Islands Of The Creatures is a game I developed for approximately 1 year, and I participated in a total of 4 events with it. The game falls under the action-adventure genre and takes place in a fantastical universe. I spent around 6 months creating the universe for this game and developed all the levels over the course of 1 year.
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A casual match-3 game that's still in launch

Triple Match City

Triple Match City is a casual game currently in the launch phase. I contributed by optimizing performance, overhauling the level system, and creating a custom level editor. Additionally, I developed various game mechanics and designed numerous in-game offers.
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A selection-based game with branching choices.

High School Popular Girls

The project is titled High School Popular Girls and has over 5 million downloads. I was a freelancer who worked on this project for a duration of two weeks.
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FPS game for mobile that had a launch and had more than 10M downloads

Epic Hero Weapon Craft Masters

Epic Hero Weapon Craft Master is a game with over 10 million downloads and is still available in the store. I contributed to its creative development, which was one of my first tasks at my previous company.
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FPS game for mobile that had a soft launch

Flash Action Master

Flash Action Master is a casual mobile game project in which I participated in the development . I was involved in the creation of various game packages, as well as the implementation of in-app purchases, general game elements, and level design. The game had a soft launch and has achieved over 100K+ downloads.
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A puzzle game focused on satisfying animal needs with specific rules

Bunny & Piggy : Animal Puzzle

Bunny & Piggy: Animal Puzzle was a casual puzzle game I developed from scratch. Unfortunately, it didn’t pass the CPI tests and got stuck during the initial testing phase.
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Dress up game 

Monster Fashion

Monster Fashion was a dress-up game that passed both retention and CPI tests in the initial trials. However, due to challenges with monetization, it couldn't be set for launch.
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Action shooter game that's similar to the Air Rifle 3D: Animal Hunter

Shooting Ducks

Shooting Ducks is an action shooter game that passed initial tests and is now live on web services. I worked as a side developer on this project, responsible for performance optimization and ensuring the integrity of game mechanics.
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Merge idle clicker game 

Ice Melt Master

Ice Melt Master was an idle clicker merge game that passed CPI and retention tests, achieving over 10k downloads. However, it faced challenges with monetization.
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Hyper casual game in an idle arcade  genre

Power Cat

Power Cat was an Idle Arcade project where I created the base controllers, handled creative development, and fixed issues within the game’s logic and mechanics.
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Endless runner game that has raymarching techniques

Blob Alphabet Transformation

Blob Alphabet Transformation was a project that was progressing towards scaling after the prototype stage. I was involved in the production of all the content in the game, except for the level design, where I received support. I created the blob characters using raymarching techniques.
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Puzzle slice game

Slice To Elements

Slice to Elements was a hyper-casual slice puzzle game that performed well in CPI tests. Unfortunately, we couldn't successfully monetize the game, leading to its stagnation after initial testing.
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A 2D dress-up and makeup game

Sausage Dress Up

Sausage Dress Up was a makeup and dress-up game with mechanics similar to Doll Dress Up: Makeup Games. Unfortunately, it got stuck in the CPI tests and never made it to release.
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Puzzle slice game that includes ball physics

Slice Master

Slice Master was another slice game featuring entirely different physics and a unique win/lose mechanic. Like other slice games, it performed well in CPI tests but unfortunately never made it to release.
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Endless runner game that similar to the Monster Squad Rush

Wizard Rush Master

Wizard Rush Master was a runner-style hyper-casual game similar to Monster Squad Rush. Unfortunately, it didn’t pass the CPI tests and was never released.
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Puzzle slice game about alphabet trend in Hyper Casual

Slice To Alphabet

Slice to Alphabet was a slice game inspired by the alphabet trend. It passed the tests and gained over 10k downloads, but unfortunately, we couldn't successfully monetize the game.
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Card based merge game

Save the Monster Castle

Save the Monster Castle was a card selection-based merge game that unfortunately did not pass the CPI tests.
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3D idle arcade game that has small destruction physics

Monster Attack Master 3D

Monster Attack 3D was an idle arcade project featuring destruction and troop management mechanics. It performed well in tests, showing good playtime and retention.
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Endless runner game that had a soft launch

Alphabet: Epic Rush

Alphabet: Epic Rush was another project that had a soft launch. In this project, I contributed to the integration of game packages and worked on fixing certain bugs.
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FPS game for mobile similar to High On Life

Angry Gun

Angry Gun was a mobile game in the FPS genre. Similar to High On Life, this game also featured a talking weapon. Throughout the project, I utilized various different designs to enhance the gameplay experience.
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A virtual fair that released in web

Cosvex Exhibition

Cosvex was a virtual trade fair project that we developed at the first company I worked for. Additionally, I also created a different version of this project called FoodVex. Both projects included a database, a meeting system, and a login system as integral components.

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